Sunday, August 6, 2017

GameMaking


Hello Lovelies,

I hadn't intended on really saying anything further with regards to my GameMaker shenanigans other than the quick explanation the other day, but I was surprised to find I had several emails and messages waiting for me regarding just that.

In quick summary, the main questions I got were "Have you ever studied game design before?", "How do you actually make games?", and "What kind of game are you making?" There were a couple others, but these were the main ones, so I figured I'd throw it out there real quick.

First and foremost, here's the short answer to the first two questions: "No" and "Painfully".

Now for the long answer: I've never designed games before nor have I had any official training/schooling. Instead, I've always had a minor interest due to my love of video games in general. When presented with the opportunity because of the aforementioned deal at HumbleBundle, I just kind of figured 'Why the hell not? Let's play with it.'

What I found once I started was that I had genuinely no idea what the hell I was doing with the technology. I might have just left it at that except that I had a little free time and decided to do some digging. Now, several days later, I've lost count how many tutorials I've viewed, how many articles I've flipped through, and how many references I've read. I've even started taking notes of different code strings and functions to make things do what I want to do. As such, a lot of my time has spent going "What do I want to do? This. Ok, now to figure out HOW to do that."

So, to reiterate: making anything has been very painful and consisted of a lot of hunting for information from my coding-betters. But also very rewarding. There's something deeply satisfying about having a vision and seeing it come to life after hours of figuring out the code. It's akin to finding just the right puzzle pieces to make the picture the much more complete.

But it all boils back to the same question: "What kind of game are you making?"

As mentioned before, I'm not a game designer. Lord knows if anything will actually see the light of day and I've actually been playing with several different projects just as a means of better understanding how to program the game, but the game I actually have in mind is right up my regular alley.

I'd like to design an interactive horror story.

The basic concept I have is taking any of my given writing and immersing the reader in it. To provide a platform to make it less about some other and make it instead about the reader. They will then be exposed to a 'choose your own story' sort of narrative that will lead them down branching paths based on the decisions that they make with multiple endings depending on what the reader decided to do. I will likely include interactive elements outside of just reading and choosing path A or path B, but the end goal is to create an immersive narrative that will get a reader's heart pumping and their brain buzzing.

Currently, it's a sci-fi thriller set on a spaceship designed for android phones. This platform would allow a reader to enjoy it like they would a book or e-reader but instead of simply reading, they get to dive into the story first hand.

At this point, I've only designed the initial start menu and cutscenes, but the more I work the more comfortable I am and the faster things are moving. There are dozens of things that need to be accounted for, not to mention acquiring artwork, sound effects, building branching paths, and actually writing the story itself.

Still, it's enrapturing.

I haven't given it too much thought yet, but depending on how well received the concept is, I was considering creating a blog at the absolute least for the project; if not maybe some sort of funding or assistance. We'll see.

Love you all,

- RB

23 comments:

  1. Fabulous! Good for you. It's always terrific to learn new things, at the very least, and this sounds intriguing. I wish you all the fun and ultimate success you can stand.
    ~grin~

    Thanks for stopping by my blog and mentioning a favorite drink from the past.

    The spelling is different, but is this it? http://www.bawls.com/

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    1. Holy crap! Yes. I guess I misspelled it, but I thought they were completely gone!

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  2. Just keep learning and playing with it. Interactive horror sounds cool.

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    1. I thought so. I'll share some once it's semi-playable

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  3. I can't even begin to image how painful an experience it is to actually painstakingly design games. I raise my hat for you, Robert.

    Blue

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    1. Thanks, Blue. Definitely difficult, but rewarding.

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  4. Once upon a time ago (in high school) I had an interest in making games. Used an old program called Q-Basic and made some dinky RPGs. That's awesome that you're getting into this. I hope it goes well. Keep us posted on development!

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    1. That was part of the idea of doing the separate blog. One for actual writing versus one for the game dev. Definitely considering it.

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  5. That's very interesting. I haven't played any games since I was a teenager playing PacMan. lol

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  6. How wonderful. I hope you have a HEAP of fun.

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  7. That is awesome indeed. Tinker away and soon you'll master it at your bay. I tried an rpg maker waaaaay back when.

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  8. we're not at all surprised it will be a horror game :PPP

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  9. I leave the video games to my kids, but I do enjoy online trivia now and then.

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  10. Oh good! I could get behind a sci-fi thriller game. Good for you for tackling this challenge.

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  11. best to you Robert; and have to ask....is this your cat ?? !!! ☺☺♥♥

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  12. Well, I admire your ambition I would have no clue where to start. I wish you the best in this endeavor.

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  13. Love that you are learning and playing and digging in order to learn. It sounds like fun- even if it's painful- because otherwise you wouldn't be doing it. :) The reward of seeing it come together must be awesome. Definitely an interesting concept/idea for a game! Good luck.
    ~Jess

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  14. That sounds like an amazing endeavour. My mind boggles at the amount of learning and coding involved, though. It was enough for me to learn how to design a blog. The game sounds very cool, like the good old text adventures of the 80s but brought bang up to date. Best of luck!

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  15. Wow. Good luck with that. Goes to show, if you have the interest, you can find a way.

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  16. This is so exciting! Wishing you all the best!

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  17. While horror isn't my thing, I still can't help but admire you for being able to learn the intricacies of coding, because goodness knows it would be lost on me. Kudos! Hugs...RO

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