As you might have already suspected, my continued silence has still been related to working on the currently unnamed game. I'm definitely making progress and this will almost certainly become my next project versus just a 'tinkering' kind of situation. As such, I wanted to provide some updates and observations.
First off, the LITERAL update (seen above) highlights a mostly completed intro cutscene featuring the wonderful voice talents of Kristington Plotkin, the manager of and one of the voice actors for "Tales of Passing Fantasy". She will be acting as Science Officer Mara Lethe with one of the few voice acted positions in the game. As for the actual video, please ignore my developer button (Read: Google T-Rex) and the fact that I definitely need to tweak a little bit of timing and such here and there.
So what happens from here?
Well, I have no intent on simply STOPPING Infested (of which I've realized I might need to change the title for...turns out Steven King had a collection of short stories named the same thing so...damn). However, my time has definitely been split. Most any free time spent at home has quickly turned into 'coding' time and I've been working heavily on this project. While I call it coding, this has included art selection and manipulation, music picking, editing, and alteration, working with my CURRENTLY one voice actor, writing the story itself (which is a whole OTHER beast compared to normal work), and then actually coding everything together and fixing the bugs that pop up so it works like it's supposed to.
So that means home time has not been spent on Infested.
INSTEAD, what I'm going to be doing is working on it in the sidelines. I occasionally have free time early in the morning or on Sundays (as demonstrated by this very post) along with pockets of time here and there where I have pen and paper or laptop in hand. I think I'm going to try and make those instances work for continuing the story simply because I don't want to just drop it.
How will this change the site?
Overall, I don't see the game as being any more than a different kind of writing project. It's just a more challenging one (I'll talk about it later, but the story is going to be different because it's going to be basically 100% dialogue...and 2nd person). As such, I intend to post updates/examples/etc. from the actual game design (likely more focused on the actual writing) as well as posting updates from Infested. The scheduling might be a bit dirty compared to the every-two-days I kept fighting for, but I promise I will be here a minimum of once a week (although I'd like to continue the three/four a week trend I was trying to set).
Last but not least, I'm thinking of creating a Patreon for this project, but that's currently in the works.
I love you all and hope you are having a wonderful day.